Right now I don't care about Imbed anymore, but 'Build Up' option for rapid brushes would be awesome (for other brushes too I guess). Here are bunch of test in zbrush and Blender:Īs you can see in Zbrush Imbed< 0 won't affect higher surface area, but in Blender it does - so this is bug in Blender imo. But now I do not find this that important, since with Depth set to zero We can get nice surface too. So the only difference I see now Imbed vs Depth is - Imbed allows negative plane offset - meaning only deepest places on surface gets affected. This shows why I love rapid brush, it is very close to 'ClayTubes' - meaning building volume while making surface even -just look how perfectly it filled hole. I was thinking that 'Depth' = 0 won't sculpt at all but it seems it is filling holes just like imbed set to 0. See image below.ĭigman - nice cleaning of your model, but those secret techniques may be to hard to new 3dc usersĪndrew Shpagin - Ok Imbed (akka Plane Offset) vs Depth - I did many test today and what I thought about Depth was bit wrong. Here also is a link to Artman's preset brushes.ĪbnRanger - With parameters 'surface sampling radius' and brush 'Plane offset' (imbed) lumpiness will be history. There might still be a bug in using the duplicate and renaming feature. In the second video it is important to change one thing I said, Do not use the duplicate feature when Creating your own preset brush based off the LC general brush, simply save it as a preset. There are getting a little old now but still apply. Here is a link to a 2 very basic tutorials I did on the brush system in 3DCoat. I do agree there needs to be some tweaking of the default brushes to make them easier to use and understand right out of the box for the first time users. ZBrush and 3DCoat might seem similar in a number of ways but really there are quite a bit different. How they work together as a team to sculpt your model. Things like when to move from Voxel sculpting to surface mode brushes and then LC brushes or a combination of both. The use of Tsmooth to help relax the mesh in combination with Powerful Smoothing And not to speak of the falloff, focal shift settings or steady stroke. Editing the curves of your brush radius, depth and smoothing. Creating your own personal alphas directly in 3DCoat. How different alphas affect the brush system in 3DCoat. Creating your own personal LC brushes based off the LC General Brush. LC brushes controlling your density through the detail slider. Creating your own brushes and settings and saving them as presets, When to use voxel brushes, surface mode brushes with remove stretching enabled or disabled. Give it some time and you will discover the true power of the brush system in 3DCoat. Thanks for reading and for awesome application! and really last thing - in Paint room - feathering of brush masking by cavity - it is bit harsh now, and I find no way to smooth it. something like 'Surface sample radius' for averaging surface normal something like 'Imbed' parameter for brushes Really helpfull adding or subtracting geometry. hottest feature would be - 'buildup' option - makes brush - accumulate stroke daubs on top of each other. So all small surface elevations are averaged and flattened.Īnd last example of low brush "imbed' value helping smoothing surface (with one long brush stroke): High 'surface Sample radius' smooths brush stroke, by averaging surface normal. Low 'Imbed' value makes the brush fill only deep holes, without affecting raised areas And the result is - 'Imbed' option and 'Surface sample radius' are doing all the magic: So I did bit testing in zbrush to see what makes its claytubes (and other brushes) give smooth feel. Here is my research:Įxcept rapid brushes, all other are not good for this task, and I find this important to get clean sculpt. So I did some testing looking for brushes that could clean ugly bumps on model. In 3dc I found 'rapid' and 'rapid2' work similarly to claytubes (but no buildup option, or is there?). Zbrush seems to have most powerful brushes - clay tubes (and even better - clayBuildUp), everybody know that. I have been using mostrly Zbrush, Sculptris, bits of Blender. I hope that what I write below makes sense. I thought I wont be able to use Voxels on my AMD ATI card but it seems to work ok.Ī) are there subdivisions levels (or everything works on tris)?ī ) will buying Nvidia benefit anything more than Voxel sculpting? Paint system with layers is awesome! Lots of cool tools to play with. I tried version 3.x few months ago but I didn't liked it that much, but now I decide to but it. V4 seems to be much more user friendly, faster, lots of cool features. Ok probably most of this stuff was already posted thousand times, by other users, but here it goes again.
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